PostHeaderIcon Small Update

So it’s been a while since I last posted and many things have happened since then, I’ve finished my exams at school and started my summer holidays,  went to see Megadeth, Slayer, Machine Head and Suicide Silence in the Canadian Carnage Tour, started playing a few games, and currently became sick. So that explains the lack of updates recently, just been really busy with stuff. Programming wise, I’ve been busy updating some projects to compile with the latest tool chains and libraries so that has been taking a chunk of time. So far I’ve only got Zelda: TSOL compiling and now its a matter of just testing stability.  Here’s a new screenshot, maybe you’ll notice something different about it :P

PostHeaderIcon New Zelda Shot

Apart from a new fairy sprite, a lot of coding has been going on, like moving the tree layer to the sprite system to allow sprite dept, which took a while to get working smoothly.

PostHeaderIcon Call of Duty Ownage

74 Kills and and 43 deaths :D

http://i76.photobucket.com/albums/j12/BassAceGold/CODOwnage.png

Oh I’ve been coding today so don’t worry :P

PostHeaderIcon Marc McCarty

Well I thought this was pretty funny! Was a comment on my zelda post which went to spam :P

“The Legend of Zelda: The Shards of Light”

We want to contact you (This game creator) to talk you about a clear copyright infringement of the name “Zelda” and “The legend of Zelda”.

We ask you to remove all copyrighted content that are property of Nintendo Company Limited.

We will take all action in our power to stop this copyright hijack if you dont make the right action to remove this game from internet or/and from phisical device.

We will give you one (1) week from today (until the 17 June 2009) to let you take the required actions.

Sincerely,
Marc McCarty
Nintendo of Canada LTD, Lawyer Office
for
Nintendo Co., Ltd

First of all, there’s way to many spelling mistakes.

Secondly, I have no infringing content on this blog to remove

Thirdly, you didn’t even use a proxy so I have your IP and many friends with exceptional computer skills if you know what I mean :P

PostHeaderIcon New Start 2

Alright, I think I got mostly everything update now. If theres anything I’ve left out just let me know.

PostHeaderIcon The Legend of Zelda: The Shards of Light

This isn’t a release, this post is to just basically summerize the project and its progress seeing as my old blog was wiped.

Zelda: TSOL is a project I started in mid December 2007. My intentions at the time was to see if I had the skills to actually make a zelda game of some sort, so why not start off with the simplest adaptation of the game, the Legend of Zelda from the nes. Honestly I thought I wouldn’t have gotten far, I just wanted to see how much i could do without getting stuck. As soon as I got held up on something, I would not try to persue that problem and just leave it… or so I thought. Over the period I’ve been coding it, it became more apparent that I could actually pull this off , and decided to just go with it. Over a year later, the project is still strong and is doing better than ever. I’ve split the developement of the game in 3 parts, the over world (everything outside of levels (items, stores, AI)), the underworld (the levels), and the various new gameplay elements being added to the game. Currently I’d say the overworld is 99% done coding wise and is just a matter of bugs or graphical improvements etc. As for the underworld, I mostly started coding it in february so far. Level systems are in place and it is just a matter of adding content and coding all the AI + bug fixes and random other things.

Now theres one thing people always ask, “when is it going to be released?”

Well it will be released when I say its done. There won’t be a date because I work on this in my free time, some days I work on it a lot, other days I may not even touch it. All my coding is based purely on how I feel and how productive I feel. Motivation is also another key factor to my developement. When I get nice comments or new graphics recieved from my artist, I become more motivated to work on it. Where if theres been a dry spell, I feel less motivated to work on it due to it becoming stale. But enough about me, heres some of the screenshots taken over the entire developement progress. Some of these date back to when the project was just a few days old.

Oh and there have been a few videos as well that you can check out:

The First Video

The Second Video

The Third Video

The Fourth Video

PostHeaderIcon New start!

Well it had to happen sooner or later. I’ll be posting download links for the latest versions of all my programs soon.

<Edit> well everything is up I Think, if i missed something let me know!</Edit>

PostHeaderIcon DownFall V1.0

A small Falldown game with full graphics customization and Mario Paint Composer DS music support.

Download Here

PostHeaderIcon UA Paint V1.21

——-UA Paint——-
Uber Awesome Paint
By
BassAceGold

Special thank’s to:
-Salz` for the title animation
-Sarra, Hitmanthe3rd, Bio_Hazard, Sho, C_H_R_I_S and others on IRC for collecting/creating stamps

A small paint program for pixel art.

Features:
-Saving and Loading of 24 bit bitmap images 256X192 or less
-zooming & grid when fully zoomed
-Multiple draw sizes
-colors
-fill tool
-line tool
-rectangle tool
-circle tool
-copy and paste with color transparency supported
-eraser
-Supports D-Pad Mode for plotting pixels  (When fully zoomed)
-10 pallets ready for customization
-15 levels of undo!
-color editor: Supports all colors the hardware can support!
-Custom pallet save support (press Enter on the keyboard to save pictures and pallets)
-Guitar Hero On Tour controller support as tool shortcut buttons : Enable in Options
-typewriter mode for writing text
-stamp tool

version 1.21
-fixed zoom glitch
-fixed/tweaked d-pad controls on top screen
-can now specify folder for mp3’s
-added one more zoom level with grid and d-pad support
-zoombar graphical changes (blue square where d-pad mode is supported)
-fixed various media player bugs
-fixed turning grid off when auto grid is on

Download Here

PostHeaderIcon Mario Paint Composer: Paratroopa Release

—-Mario Paint Composer DS—-
—Paratroopa Release—

Created by:
BassAceGold

Graphics by:
Reluttr
Lord Toon
Dino340

Mario Paint Composer DS is an indirect remake of the music composer tool found in the Super Nintendo game “Mario Paint” with a few new adaptations which I added in from the PC version created by unFun Games (http://www.unfungames.com/). Please note, I am not responsible for the pc version, these two programs merely share the same name and that is all. This is not a direct port of any version, it is completely coded by myself.


Features: These are new features continueing from the ones already in the snes version

-Saving and Loading of songs
-Sharp and Flat notes
-more lower ranged notes
-5 new note types
-5 notes per can be played at once rather then the 3 limit
-Longer songs
-Different Tempo’s per page

Changelog:

–Paratroopa Release March 18 2009–
-tweaked stylus locations for note placement
-amplified pig sound
-added ledger bars
-amplified heart sound
-added turtle shell sound
-updated text font
-tempo control icons enlarged
-added Delete Page to Select button
-tweaked note sign controls (makes it easier to place a continuous line of sharp or flat notes)
-fixed a filebrowser bug
-increased max tempo
-Dynamic Tempos (can set an individual tempo per page)
-added insert blank page to Start button
-fixed brief graphical glitches on page switching
-fixed tunings of mushroom notes
-tweaked the page slider
-re-arranged the song information displayed & removed tempo due to dynamic tempo
-fixed game icon transparency
-fixed last note detection for looping

Download Here

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